Note: Gaming Services Analytics is now available as a preview package. Gaming Services Analytics is an improved offering that allows you to easily understand game performance and player behaviors so you can make strategic decisions. Check out the documentation.
As an alternative to using the AnalyticsEventTracker component, you can send Custom Events directly via script by calling AnalyticsEvent.Custom:
// 引用 Unity Analytics 命名空间
using UnityEngine.Analytics;
// 在玩家触发自定义事件的任何位置使用此调用
AnalyticsEvent.Custom(string customEventName, IDictionary<string, object> eventData);
名称 | 类型 | 描述 |
---|---|---|
customEventName | string | 自定义事件的名称。此名称不能包含前缀 “unity”(这是为内部 Unity Analytics 事件保留的)。 |
eventData | dictionary | 在触发自定义事件时发送到 Unity Analytics 的其他参数。eventData 键不能包含前缀“unity”(这是为内部 Unity Analytics 事件保留的)。 |
以下示例在玩家在关卡中找到秘密位置时发送自定义事件:
public void ReportSecretFound(int secretID){
AnalyticsEvent.Custom("secret_found", new Dictionary<string, object>
{
{ "secret_id", secretID },
{ "time_elapsed", Time.timeSinceLevelLoad }
});
}
2018–03–02 页面已发布
截至 2018–03–02,服务与 Unity 5.2 之后的版本兼容,但是版本兼容性可能会发生变化
5.2 中的新功能
标准事件可作为 Unity 插件包添加进来。
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