包含有关在构建时进行资源包压缩和在运行时进行再压缩所支持的压缩方法、压缩级别和块大小的信息。
用于构建和再压缩资源包的此结构的自定义版本目前不可用,因此内部参数是只读的。目前可以选择三种支持的 BuildCompression 类型之一在构建期间压缩 AssetBundles(LZ4、LZMA 和 Uncompressed),并有两种支持的运行时再压缩方法(LZ4Runtime 和 UncompressedRuntime)。
See Also: AssetBundle.RecompressAssetBundleAsync
LZ4 | LZ4HC“基于块”的压缩。 |
LZ4Runtime | 用于运行时再压缩的 LZ4 压缩。 |
LZMA | LZMA 压缩。 |
Uncompressed | 未压缩的资源包。 |
UncompressedRuntime | 未压缩的资源包。 |
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