适用于 TrueTypeFontImporter 的字体渲染模式常量。
Smooth | 使用抗锯齿字体渲染。使用动态字体时,这是渲染字体纹理最快的模式。 |
HintedSmooth | 使用带有微调的抗锯齿字体渲染。这会强制字符线沿像素边界运行。 |
HintedRaster | 使用未进行抗锯齿处理的微调字体渲染。这是最清晰的字体渲染选项,并且对于较小字体可能最具可读性。 |
OSDefault | 使用操作系统的默认字体渲染模式。此模式仅适用于动态字体,因为静态字体是在构建时生成的。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.