XR 输入子系统中 XRNode 处设备的被跟踪骨骼。
Bone 类型是通用结构,表示特定身体元素层次结构的组成部分。如手、眼睛或骨架。
TryGetChildBones | 获取骨骼的子骨骼。 |
TryGetParentBone | 获取骨骼的父项。 |
TryGetPosition | 获取骨骼的世界位置。 |
TryGetRotation | 获取骨骼的世界旋转。 |
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