包含捕捉自网络摄像机的信息。
捕捉的信息可包含图像和空间数据。
dataLength | 原始 IMFMediaBuffer(包含捕捉的图像)的长度。 |
hasLocationData | 指定是否捕捉了空间数据。 |
pixelFormat | 原始图像数据像素格式。 |
CopyRawImageDataIntoBuffer | 可将原始 IMFMediaBuffer 图像数据复制到字节列表中。 |
Dispose | 处置 PhotoCaptureFrame 以及它使用的所有资源。 |
GetUnsafePointerToBuffer | 提供包含图像数据的原生 IMFMediaBuffer 的 COM 指针。 |
TryGetCameraToWorldMatrix | 如果位置数据可用,此方法将在捕捉照片时返回摄像机到世界的矩阵。 |
TryGetProjectionMatrix | 如果位置数据可用,此方法将在捕捉照片时返回投影矩阵。 |
UploadImageDataToTexture | 此方法可将捕捉的图像数据复制到用户提供的纹理中,以便在 Unity 中使用。 |
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