cubemapCount | 该立方体贴图数组中的元素数。 |
linear | 纹理是否包含非颜色数据(即,采样时不进行任何颜色空间转换)?默认为 false。 |
width | Width of each cubemap face. |
textureFormat | Format of the cubemaps. |
mipChain | Should mipmaps be generated ? |
mipCount | Amount of mipmaps to generate. |
创建一个新的立方体贴图数组。
在创建该立方体贴图后,您通常想要设置其颜色。
使用 SetPixels、SetPixels32 或 Graphics.CopyTexture 函数来进行此设置。
Note that this class does not support CubemapArray creation with a Crunch compression TextureFormat.
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