使用 GPU 实例化渲染立体。
在实例化单通道立体渲染中,渲染管线仅遍历场景图一次且仅针对每个渲染节点发出一次实例化绘制调用,因此可降低渲染场景所需的带宽。场景剔除和阴影贴图渲染在两眼之间处于共享状态。主渲染目标必须是渲染目标数组。
此模式需要特殊 GPU 硬件支持才能运行。根据图形性能,某些 GPU 可运行此立体渲染模式,而其他 GPU 可运行 SinglePassStereoMode.Multiview。否则,这两种模式非常相似。
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