Unity 클라우드 빌드는 기본적으로 프로젝트를 출시용으로 빌드하게 설정되어 있습니다. 개발용 빌드를 생성하려면, 빌드 타겟의 Advanced Options 를 선택합니다. 고급 옵션 접근 및 수정 방안을 참조하십시오.˙
Development Builds 상자를 체크합니다. 활성화된 경우, BuildOptions
API에 다음 두 개의 플래그가 활성화됩니다.
Development
: 개발용 빌드는 디버그 심벌을 포함하며, 프로파일러를 활성화 합니다.
AllowDebugging
:스크립트 디버거를 플레이어에 원격으로 첨부하는 것을 허용합니다.
웹 플레이어 빌드를 프로파일하는 경우, 해당 웹 플레이어의 개발용 버전을 가지고 있어야 합니다. 개발용 웹 플레이어 빌드가 활성화된 경우에만 .unity3d 파일을 프로파일할 수 있습니다. 개발용 빌드를 프로파일하는 방법에 대한 자세한 내용은 프로파일러 창 페이지를 참조하십시오.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.