Unity는 조명 계산을 미리 수행하고 그 결과를 조명 데이터로 저장합니다. 조명 계산을 미리 수행하는 작업을 베이크, 또는 사전 계산이라고 부릅니다. 베이크된 전역 조명 시스템과 실시간 전역 조명 시스템(지원 중단 예정)은 둘 다 조명 데이터를 미리 계산합니다.
이 섹션에서는 다음 항목에 관한 정보를 제공합니다.
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