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CloseReplaces a directory.
Replaces the directory located at dst with the directory located at src.
if dst doesnt exists it copies the file. If dst exists
then it deletes it and copies the directory at src to dst
See Also: FileUtil.ReplaceFile.
using UnityEngine; using UnityEditor;
public class ReplaceDir : MonoBehaviour { [MenuItem("Example/Replace Directory")] static void ReplaceDirectory() { FileUtil.ReplaceDirectory("sourcepath/YourFolder", "destpath/YourNewFolder"); } }