施加的力,旨在减缓与该特效器接触的任何 Collider2D 的角运动。
角阻力能够减缓与该特效器接触的 Collider2D。增加角阻力可模拟越来越粘稠的流体,从而使碰撞体在流体内更难以旋转。
这类似于 ::Rigidbody2D::angularDrag,但更复杂,因为施加的阻力不仅是速度的函数,而且还要考虑 Collider2D 被淹没的区域。
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