label | (可选)滑动条前的标签。 |
value | 滑动条显示的值。该值决定可拖动滑块的位置。 |
leftValue | 滑动条左端的值。 |
rightValue | 滑动条右端的值。 |
options | 一个可选的布局选项列表,用于指定额外的布局属性。此处传递的任何值都将覆盖 style 定义的设置。另请参阅:GUILayout.Width、GUILayout.Height、GUILayout.MinWidth、GUILayout.MaxWidth、GUILayout.MinHeight、 GUILayout.MaxHeight、GUILayout.ExpandWidth、GUILayout.ExpandHeight。 |
float 用户设置的值。
创建一个滑动条,用户可以进行拖动以在最小值和最大值之间更改值。
在一定范围内缩放所选对象。
// Editor script that lets you scale the selected GameObject between 1 and 100
using UnityEditor; using UnityEngine;
public class EditorGUILayoutSlider : EditorWindow { static float scale = 0.0f;
[MenuItem("Examples/Editor GUILayout Slider usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutSlider)); window.Show(); }
void OnGUI() { scale = EditorGUILayout.Slider(scale, 1, 100); }
void OnInspectorUpdate() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(scale, scale, scale); } }
label | (可选)滑动条前的标签。 |
property | 滑动条显示的值。该值决定可拖动滑块的位置。 |
leftValue | 滑动条左端的值。 |
rightValue | 滑动条右端的值。 |
options | 一个可选的布局选项列表,用于指定额外的布局属性。此处传递的任何值都将覆盖 style 定义的设置。另请参阅:GUILayout.Width、GUILayout.Height、GUILayout.MinWidth、GUILayout.MaxWidth、GUILayout.MinHeight、 GUILayout.MaxHeight、GUILayout.ExpandWidth、GUILayout.ExpandHeight。 |
创建一个滑动条,用户可以进行拖动以在最小值和最大值之间更改值。
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