GameObject のユーティリティクラスです
AreStaticEditorFlagsSet | 渡された StaticEditorFlags が指定された GameObject に設定されている場合、True を返します |
DuplicateGameObject | Duplicates a single GameObject and returns the new GameObject. |
DuplicateGameObjects | Duplicates an array of GameObjects and returns the array of the new GameObject roots. |
EnsureUniqueNameForSibling | You can use this method after parenting one GameObject to another to ensure the child GameObject has a unique name compared to its siblings in the hierarchy. |
GetMonoBehavioursWithMissingScriptCount | Gets the number of MonoBehaviours with a missing script for the given GameObject. |
GetNavMeshArea | GameObject から NavMesh エリアを取得します |
GetNavMeshAreaFromName | NavMesh エリア名から NavMesh エリアの値を取得します |
GetNavMeshAreaNames | 存在するすべての NavMesh エリア名を取得します |
GetStaticEditorFlags | 指定された GameObject の StaticEditorFlags を取得します |
GetUniqueNameForSibling | You can use this method before instantiating a new sibling, or before parenting one GameObject to another, to ensure the new child GameObject has a unique name compared to its siblings in the hierarchy. |
ModifyMaskIfGameObjectIsHiddenForPrefabModeInContext | Use this method if a custom scene culling mask is needed for renderers that should be shown or hidden in a Scene view when Prefab Mode in Context is active. |
RemoveMonoBehavioursWithMissingScript | Removes the MonoBehaviours with a missing script from the given GameObject. |
SetNavMeshArea | GameObject の NavMesh エリアを設定します |
SetParentAndAlign | 親を設定し、子に同じレイヤーと位置を与えます |
SetStaticEditorFlags | Sets the StaticEditorFlags of the specified GameObject. |
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