색 수차 효과는 실제 카메라의 렌즈가 모든 컬러를 동일한 지점에 집중시키지 못했을 때 발생하는 효과를 모방합니다. 이 경우 이미지의 어두운 부분과 밝은 부분을 구분하는 경계를 따라 컬러 ’띠’가 형성된 것처럼 보입니다.
색 수차는 주로 카메라 충돌이나 중독 효과와 같은 미적 효과를 내기 위해서 사용됩니다. Unity는 빨간색/파란색 또는 초록색/자주색 프린징을 지원하며, 작업자가 입력 텍스처를 사용하여 프린징 컬러를 정의할 수도 있습니다.
Unity에서 색 수차를 사용하는 방법에 관한 자세한 내용은 포스트 프로세싱 패키지의 색 수차 문서를 참조하십시오.
2019–05–07 페이지 게시됨
Unity 5.6의 새로운 기능
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