머티리얼은 메시 렌더러, 파티클 시스템 및 Unity에서 사용되는 기타 렌더링 컴포넌트와 함께 사용됩니다. 이들은 오브젝트의 디스플레이 방법을 정의하는 데 중요한 역할을 합니다.
머티리얼의 인스펙터가 표시하는 프로퍼티는 해당 머티리얼이 사용하는 셰이더 에 의해 결정됩니다. 셰이더란 스크린에 렌더링된 게임 오브젝트의 픽셀을 생성하기 위한 텍스처와 조명 정보의 결합 방법을 결정하는 전문 그래픽 프로그램의 일종입니다. Unity 프로젝트에서 셰이더를 사용하는 자세한 방법은 셰이더 문서를 참조하십시오.
스탠다드 셰이더는 머티리얼 파라미터 리스트를 제공합니다. 이 파라미터를 사용하면 대부분의 실제 표면의 모습을 재현할 수 있습니다. 머티리얼 파라미터에 관한 자세한 내용은 머티리얼 파라미터 문서를 참조하십시오.
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