Unity has two scripting backends: Mono and IL2CPP (Intermediate Language To C++), each of which uses a different compilation technique:
This section contains further information about these backends:
Page | Description |
---|---|
IL2CPP | Information about the IL2CPP back end. |
Scripting restrictions | This section contains information on what scripting restrictions apply to each platform you want to build your application for, to support cross-platform code. |
Managed code stripping | Information about managed code stripping, which removes unused code from a build. This helps decrease the final build size of your application. |