The steps below show the overall process to publish a game to app stores via UDP.
The image below illustrates the overall workflow.
To create a new game in the UDP console:
This is the minimum required to create a new game in the UDP console. The next step is to enter your game information.
When you create a new game in the UDP console it generates a UDP client and UDP client ID. You must link the UDP client to your game in the Unity Editor.
To edit your game information on the UDP console:
If required, follow the steps to create IAP items or use the Bulk IAP import feature to import the details for all your IAP items at once.
If you intend to provide descriptions for your game in multiple languages, add your supported languages in the UDP console. Otherwise, implement UDP in your game.
When you add a language in the Game Info page, it copies the information from the default version. Therefore, to reduce duplication of work, add as much information as possible in the default version before you add more languages. To add languages:
If you will use the bulk import feature to import IAP products, including descriptions in multiple languages, you should first add the languages in the UDP Console. Otherwise, the IAP descriptions would not be imported for those languages.
Follow the steps to get started with the UDP package. This includes: