已调用启用的 Behaviour。
在 Behaviour 启用时为 true,禁用时为 false。
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class Example : MonoBehaviour { public Image pauseMenu;
public void Update() { //Checks if the object is enabled. if (pauseMenu.isActiveAndEnabled) { //If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled). Debug.Log("Enabled"); } } }