可从 Animator Controller 视图(菜单:__Window__ > Animation > __Animator__)中查看并设置角色行为。
可通过多种方式创建Animator Controller:
从 __Project 视图__中,选择“Create > Animator Controller”。
在 Project 视图中右键单击并选择“Create > Animator Controller”。
从 Assets 菜单中,选择“Assets > Create > Animator Controller”。
随后将在磁盘上创建 .controller
资源。在 Project Browser 窗口中,该图标如下所示:
完成状态机设置后,您可以将控制器放在 __Hierarchy 视图__中具有 Avatar 的任何角色的 Animator 组件上。
Animator Controller 窗口包含:
请注意,Animator Controller 窗口将始终显示最近选择的 .controller
资源的状态机(无论当前加载了什么场景)。
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