地形碰撞体 (Terrain Collider) 实现了一个碰撞表面,其形状与其所附加到的 Terrain 对象相同。
属性: | 功能: |
---|---|
Material | 引用物理材质,可确定该碰撞体与其他对象的交互方式。 |
Terrain Data | 地形数据。 |
Enable Tree Colliders | 选中此属性时,将启用树碰撞体。 |
应注意,Unity 5.0 之前的版本中,地形碰撞体具有 Smooth Sphere Collisions 属性,用于改善地形和球体之间的相互作用。此属性现已废弃,因为平滑交互是物理引擎的标准行为,将其关闭没有特别的优势。
TerrainCollider
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