Version: 2018.4

AnimationLayerMixerPlayable

struct in UnityEngine.Animations


実装インターフェース:IPlayable

マニュアルに切り替える

説明

An implementation of IPlayable that controls an animation layer mixer.

NOTE: You can use PlayableExtensions methods with AnimationLayerMixerPlayable objects.

Static 変数

NullReturns an invalid AnimationLayerMixerPlayable.

Public 関数

IsLayerAdditiveReturns true if the layer is additive, false otherwise.
SetLayerAdditiveSpecifies whether a layer is additive or not. Additive layers blend with previous layers.
SetLayerMaskFromAvatarMaskSets the mask for the current layer.

Static 関数

CreateCreates an AnimationLayerMixerPlayable in the PlayableGraph.

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