動的グローバルイルミネーション( Dynamic GI )を制御することができます。
indirectScale | Allows for scaling the contribution coming from realtime & baked lightmaps.Note: this value can be set in the Lighting Window UI and it is serialized, that is not the case for other properties in this class. |
isConverged | Is precomputed realtime Global Illumination output converged? |
materialUpdateTimeSlice | The number of milliseconds that can be spent on material updates. |
synchronousMode | 有効のとき、各フレームに新しい Dynamic GI 出力を表示します。 |
updateThreshold | リアルタイムの GI の更新を制限するためのしきい値。単位は「強度の変化のパーセンテージ」です。 |
SetEmissive | システム全体のエミッシブ入力をレンダリングすることはなく、すぐに指定されたレンダラーのエミッシブカラーを設定することができます。 |
SetEnvironmentData | Allows overriding the distant environment lighting for Realtime GI, without changing the Skybox Material. |
UpdateEnvironment | Environment Texture の更新をスケジュールします。 |
UpdateMaterials | レンダラーや Terrain を含むシステムの Albedo Texture と Emissive Texture の更新をスケジュールします。 |
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