interface in UnityEditor.Experimental.U2D
マニュアルに切り替えるAn interface that allows Sprite Editor Window to edit Sprite data for user custom importer.
Implement this interface for ScriptedImporter to leverage on Sprite Editor Window to edit Sprite data.
pixelsPerUnit | ワールド空間座標の 1 単位分に相当する、スプライトのピクセル数。 |
spriteImportMode | SpriteImportMode to indicate how Sprite data will be imported. |
targetObject | The object that this data provider is acquiring its data from. |
Apply | Applying any changed data. |
GetDataProvider | Gets other data providers that might be supported by ISpriteEditorDataProvider.targetObject. |
GetSpriteRects | Returns an array of SpriteRect representing Sprite data the provider has. |
HasDataProvider | Queries if ISpriteEditorDataProvider.targetObject supports the data provider type. |
InitSpriteEditorDataProvider | Allows the data provider to initialize any data if needed. |
SetSpriteRects | Sets the data provider's current SpriteRect. |
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