A skyboxA special type of Material used to represent skies. Usually six-sided. More info
See in Glossary is a cube with a different texture on each face. When you use a skybox to render a sky, Unity essentially places your SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary inside the skybox cube. Unity renders the skybox first, so the sky always renders at the back.
Similar to other sky implementations, you can use a skybox to do the following:
Feature | Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary |
Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|---|
Skyboxes | Yes (1) | Yes (1) | No (2) |
Notes: