ParticleSystem.rotationOverLifetime

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public ParticleSystem.RotationOverLifetimeModule rotationOverLifetime;

Description

Script interface for the RotationOverLifetimeModule of a Particle System.

Rotate particles throughout their lifetime.

Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var rot = ps.rotationOverLifetime; rot.enabled = true;

AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.1f); curve.AddKey(0.75f, 0.6f);

AnimationCurve curve2 = new AnimationCurve(); curve2.AddKey(0.0f, 0.2f); curve2.AddKey(0.5f, 0.9f);

rot.z = new ParticleSystem.MinMaxCurve(2.0f, curve, curve2); } }

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