启用的 Collider 将与其他 Collider 碰撞,禁用的 Collider 不会这样。
它在这些 Collider 的 Inspector 中显示为小复选框。其决定 GameObject 是否能够与其他 Collider 碰撞。
//This example enables and disables the GameObject's Collider when the space bar is pressed. //Attach this to a GameObject and attach a Collider to the GameObject
using UnityEngine;
public class ColliderEnabled : MonoBehaviour { Collider m_Collider;
void Start() { //Fetch the GameObject's Collider (make sure it has a Collider component) m_Collider = GetComponent<Collider>(); }
void Update() { if (Input.GetKeyDown(KeyCode.Space)) { //Toggle the Collider on and off when pressing the space bar m_Collider.enabled = !m_Collider.enabled;
//Output to console whether the Collider is on or not Debug.Log("Collider.enabled = " + m_Collider.enabled); } } }