Projects in the Unity Editor are made up of multiple GameObjects that contain scripts, sounds, Meshes, and other graphical elements such as Lights. The Inspector window (sometimes referred to as “the Inspector”) displays detailed information about the currently selected GameObject, including all attached components and their properties, and allows you to modify the functionality of GameObjects in your Scene.
Use the Inspector to view and edit the properties and settings of almost everything in the Unity Editor, including physical game items such as GameObjects, Assets, and Materials, as well as in-Editor settings and preferences.
When you select a GameObject in either the Hierarchy or Scene view, the Inspector shows the properties of all components and Materials of that GameObject. Use the Inspector to edit the settings of these components and Materials.
The image above shows the Inspector with the Main Camera GameObject selected. In addition to the GameObject’s Position, Rotation, and Scale values, all the properties of the Main Camera are available to edit.
When GameObjects have custom script components attached, the Inspector displays the public variables of that script. You can edit these variables as settings in the same way you can edit the settings of the Editor’s built-in components. This means that you can set parameters and default values in your scripts easily without modifying the code.
When an Asset is selected in your Project window, the Inspector shows you the settings related to how that Asset is imported and used at run time (when your game is running either in the Editor or your published build).
Each type of Asset has a different selection of settings. The images below demonstrate some examples of the Inspector displaying the import settings for other Asset types:
The Model tab of the Model Import Settings window:
The Audio Clip Import Settings window:
The Texture Import Setting window:
If you have a Prefab selected, some additional options are available in the Inspector window.
For more information, see documentation on Prefabs.
When you select any of the Project Settings categories (menu: Editor > Project Settings), these settings are displayed in the Inspector window. For more information, see documentation on Project Settings.
You can assign custom icons to GameObjects and scripts. These display in the Scene view along with built-in icons for GameObjects such as Lights and Cameras.
For more about icons and labels, see Unity documentation on assigning icons.
To reorder components in the Inspector window, drag-and-drop their headers from one position to another. When you drag a component header, a blue insertion marker appears. This shows you where the component should go when you drop the header:
You can only reorder components on a GameObject. You can’t move components between different GameObjects.
You can also drag and drop script Assets directly into the position you want them to appear.
When you select multiple GameObjects, the Inspector displays all of the components that the selected GameObjects have in common. To reorder all of these common components at once, multi-select the GameObjects, then drag-and-drop the components into a new position in the Inspector.
The order you give to components in the Inspector window is the order you need to use when querying components in your user scripts. If you query the components programmatically, you’ll get the order you see in the Inspector.
2018–04–23 页面已修订并只进行了有限的编辑审查
Component drag and drop added in Unity 5.6
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.