Sent to all GameObjects before the application quits.
In the Editor, Unity calls this message when playmode is stopped.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnApplicationQuit() { Debug.Log("Application ending after " + Time.time + " seconds"); } }
Note: iOS applications are usually suspended and do not quit.
For iOS builds, enable the "Exit on Suspend
" property in Player Settings
to make the application quit and not suspend, otherwise you might not
see this call. If you do not enable the "Exit on Suspend
" property then you will
see calls to OnApplicationPause instead.
On Windows Store Apps and Windows Phone 8.1 there is no application quit event. Use the OnApplicationFocus event when focusStatus equals false
.
On WebGL it is not possible to implement OnApplicationQuit because of the way browser tabs close.
For a workaround, see the Unity User Manual documentation on Interacting with browser scripting in WebGL.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.