Unity は、ゲームデザイナーがゲームを制作するための強力なツールです。Unity の特徴は、長期にわたるコーディングの経験や、ゲームを面白くするための専門知識は不要である事です。Unity を学ぶのに必要なワークフローのコンセプトはわずかです。いったん理解すれば、すぐにゲーム作成に移ることができるでしょう。ゲームの起動や実行にかかる時間を節約できるので、その分ゲームをより完璧に仕上げるための改良やバランス調整などに時間を回すことができます。
このセクションではゲームのメカニックを作成するのに必要な概念に関して説明します。これらの概念のほとんどには スクリプト を書く必要があります。スクリプトの作成と使用法の概要は、スクリプティング を参照してください。
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