Version: 2018.3 (switch to 2019.1)
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ReadHandle

struct in Unity.IO.LowLevel.Unsafe

/

Implemented in:UnityEngine.CoreModule

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Description

You can use this handle to query the status of an asynchronous read operation. Note: To avoid a memory leak, you must call Dispose.

Properties

JobHandleJobHandle that completes when the read operation completes.
StatusCurrent state of the read operation.

Public Methods

DisposeDisposes the ReadHandle. Use this to free up internal resources for reuse.
IsValidCheck if the ReadHandle is valid.

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