Approximate 位置精度报告您可能不希望完全信任报告的位置,因为位置是以某种方式推断或合成的,例如控制器离开传感器的视野并强制 API 依赖于设备的 IMU 而非视觉跟踪。
绝不会针对手报告 Approximate 精度(请参阅 InteractionSource 上的 InteractionSourceKind 和 InteractionSourceHandedness),因为它们的位置仅在视觉跟踪期间报告。如果您正在制作需要较高位置精度的体验,例如绘画应用程序,则可能需要依赖于以 High 精度报告的位置并丢弃任何报告为 Approximate 的位置。对于更简单的操作,例如使用交互源指向 UI,Approxmiate 精度通常已足够可靠。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.