通常在游戏中可能出现以下情况:角色必须以某种方式移动,使得手或脚在某个时间落在某个地方。例如,角色可能需要跳过踏脚石或跳跃并抓住顶梁。
您可以使用 Animator.MatchTarget 函数来处理此类情况。例如,想象一下,您想安排一个角色跳到一个平台的情况,并对这种情况已经有名为 Jump Up 的动画剪辑。首先,您需要在动画剪辑中找到角色开始离地的位置,注意在本示例中,此位置是动画剪辑中标准化时间的 14.1% 或 0.141:
您还需要在动画剪辑中找到角色即将落地的位置,在本示例中,此位置为 78.0% 或 0.78。
凭借此信息,即可创建调用 MatchTarget 的脚本,并可将其附加到模型:
using UnityEngine;
using System;
[RequireComponent(typeof(Animator))]
public class TargetCtrl : MonoBehaviour {
protected Animator animator;
//场景中的平台对象
public Transform jumpTarget = null;
void Start () {
animator = GetComponent<Animator>();
}
void Update () {
if(animator) {
if(Input.GetButton("Fire1"))
animator.MatchTarget(jumpTarget.position, jumpTarget.rotation, AvatarTarget.LeftFoot,
new MatchTargetWeightMask(Vector3.one, 1f), 0.141f, 0.78f);
}
}
}
该脚本将移动角色,使其从当前位置跳跃并以左脚落在目标上。请记住,使用 MatchTarget 函数的结果通常仅在游戏的正确点调用该函数时才有意义。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.