Streaming Controller 组件是 Mipmap 串流系统的组成部分。如果启用 Quality 设置 (Edit > Project Settings > Quality) 中的 Add All Cameras 设置(这是默认设置),您不需要使用这个组件。 如果禁用此设置,则需要将此组件添加到要为其触发串流的所有摄像机。有关如何设置和使用 Streaming Controller 组件的更多详细信息,请参阅 Mipmap 串流 API 文档页面
属性 | 描述 |
---|---|
Mip Map Bias | Use this setting to force Unity to load a smaller or larger mipmap level than the one that the Mipmap Streaming system has automatically chosen. Enter a value in this field to set the offset that Unity applies to this mipmap level. Unity adds this offset to all the mipmaps assigned to Textures that are in the Camera’s view. For example, if Unity loads a texture at mip 1 and the Mip Map Bias is set to 1, this means it will load mip 2 instead. To control this setting using the API, use StreamingController.streamingMipmapBias. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.