origin | The point in 2D space where the capsule originates. |
size | The size of the capsule. |
capsuleDirection | カプセルの向く方向 |
angle | The angle of the capsule (in degrees). |
direction | Vector representing the direction to cast the capsule. |
distance | Maximum distance over which to cast the capsule. |
layerMask | 特定のレイヤーのコライダーのみを判別するためのフィルター |
minDepth | この値よりも大きな Z 座標(深度)にあるオブジェクトのみを含む |
maxDepth | この値よりも小さな Z 座標(深度)のオブジェクトのみを含む |
RaycastHit2D 投げかけた結果が返されます。
Casts a capsule against colliders in the scene, returning the first collider to contact with it.
A CapsuleCast is conceptually like dragging a capsule through the scene in a particular direction. Any object making contact with the capsule can be detected and reported.
This function returns a RaycastHit2D object with a reference to the collider that is hit by the capsule (the collider property of the result will be NULL if nothing was hit). The layerMask can be used to detect objects selectively only on certain layers (this allows you to apply the detection only to enemy characters, for example).
The returned RaycastHit2D returns both the point and normal of the contact where the capsule would touch the collider. It also returns the centroid where the capsule would be positioned for it to contact at that point.
See Also: LayerMask class, RaycastHit2D class, :CapsuleCastAll, CapsuleCastNonAlloc, DefaultRaycastLayers, IgnoreRaycastLayer, raycastsHitTriggers.
origin | The point in 2D space where the capsule originates. |
size | The size of the capsule. |
capsuleDirection | カプセルの向く方向 |
angle | The angle of the capsule (in degrees). |
direction | Vector representing the direction to cast the capsule. |
contactFilter | The contact filter used to filter the results differently, such as by layer mask, Z or depth buffer, or normal angle. |
results | The array to receive results. The size of the array determines the maximum number of results that can be returned. |
distance | Maximum distance over which to cast the capsule. |
int
Returns the number of results placed in the results
array.
Casts a capsule against the colliders in the Scene and returns all colliders that are in contact with it.
A CapsuleCast is conceptually like dragging a capsule through the scene in a particular direction. Any object making contact with the capsule can be detected and reported.
This function returns the number of contacts found and places those contacts in the results
array. The results can also be filtered by the contactFilter
.
See Also: ContactFilter2D and RaycastHit2D.