AudioImporter 中使用的采样率设置。这定义了导入时音频的采样率转换。
PreserveSampleRate | 不更改所导入音频文件的采样率。将保留所导入的 AudioClip 的采样率。 |
OptimizeSampleRate | 可让 Unity 推断出正在导入的 AudioClip 的最佳采样率。系统将分析音频文件并选择最低采样率,同时仍然保持音频质量。 |
OverrideSampleRate | 使用自定义值覆盖所导入音频文件的采样率。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.