DownloadHandler 的一个子类,专用于下载将用作 AudioClip 对象的音频数据。
DownloadHandlerAudioClip 会将收到的数据存储在预分配的 Unity AudioClip 对象中。它已在从 Web 服务器下载音频数据方面进行了优化,可在工作线程上对音频数据进行解压和解码。
如果您的用例需要通过 HTTP 下载音频剪辑并在 Unity 中将其用作 AudioClip,强烈建议您使用此类。
audioClip | 返回下载的 AudioClip 或 null。(只读) |
compressed | 创建在内存中压缩的 AudioClip。 |
streamAudio | 创建串流 AudioClip。 |
DownloadHandlerAudioClip | 构造函数,指定要下载的音频数据的类型。 |
GetData | 由 DownloadHandler.data 调用。以原始字节的形式返回下载的剪辑数据的副本。 |
GetContent | 返回下载的 AudioClip 或 null。 |
data | 返回从远程服务器下载的原始字节,或 null。(只读) |
error | Error message describing a failure that occurred inside the download handler. |
isDone | 如果此 DownloadHandler 的父 UnityWebRequest 已通知它已接收所有数据,且此 DownloadHandler 已完成所有必要的下载后处理操作,则返回 true。(只读) |
text | 便捷属性。返回解释为 UTF8 字符串的 data 中的字节。(只读) |
Dispose | 表示不再使用此 DownloadHandler,并且应清理它使用的所有资源。 |
CompleteContent | 在从远程服务器接收所有数据后调用的回调。 |
GetProgress | 访问 UnityWebRequest.downloadProgress 时调用的回调。 |
GetText | 访问 text 属性时调用的回调。 |
ReceiveContentLengthHeader | 在收到 Content-Length 标头调用的回调。 |
ReceiveData | 从远程服务器收到数据时调用的回调。 |
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