Terrain GameObject 使用的细节原型。
dryColor | DetailPrototype 为“dry”时的颜色。 |
healthyColor | DetailPrototype 为“healthy”时的颜色。 |
holeEdgePadding | Controls how far away detail objects are from the edge of the hole area. |
maxHeight | 草公告牌的最大高度(如果渲染模式为 GrassBillboard)。 |
maxWidth | 草公告牌的最大宽度(如果渲染模式为 GrassBillboard)。 |
minHeight | 草公告牌的最小高度(如果渲染模式为 GrassBillboard)。 |
minWidth | 草公告牌的最小宽度(如果渲染模式为 GrassBillboard)。 |
noiseSpread | 对于 DetailPrototype 而言,此噪声如何传播。 |
prototype | DetailPrototype 使用的 GameObject。 |
prototypeTexture | DetailPrototype 使用的纹理。 |
renderMode | DetailPrototype 的渲染模式。 |
usePrototypeMesh | Indicates whether this detail prototype uses the Mesh object from the GameObject specified by prototype. |
Validate | Returns true if the detail prototype is valid and the Terrain can accept it. |
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