使用代码编辑器处理交互。
CurrentEditor | 返回所选代码编辑器的当前 IExternalCodeEditor 实例。 |
CurrentEditorInstallation | 用于打开脚本资源的当前代码编辑器安装的路径。 |
OSOpenFile | 使用引号引起来的参数字符串打开应用程序。 |
ParseArgument | 使用 External Tools 下面定义的规则分析字符串。 |
Register | 注册在填充 Preferences/External Tools 菜单时要使用的 IExternalCodeEditor 的实例。如果选择该实例,则调用 ref::Initialize。 |
SetExternalScriptEditor | 设置用来打开脚本资源的代码编辑器的路径。 |
Unregister | 从注册代码编辑器列表中删除 IExternalCodeEditor 实例。如果选择该实例,则调用 ref::Initialize。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.