camera | 要使用的摄像机。 |
near | 近平面的角。(所需的最小大小为 4 个元素。) |
far | 远平面的角。(所需的最小大小为 4 个元素。) |
frustumAspect | 视椎体的宽高比。 |
bool 是否计算了视椎体。
根据传感器的物理特性计算视锥体角,而不考虑门适应设置。
要通过门适应调整获得实际视锥体,请使用 CameraEditorUtils.TryGetFrustum。
对于非物理摄像机,此方法相当于 CameraEditorUtils.TryGetFrustum。
按以下顺序计算角度:左下、左上、右上、右下。
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