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class in UnityEngine
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CloseThe Caching class lets you manage cached AssetBundles, downloaded using WWW.LoadFromCacheOrDownload.
See Also: WWW.LoadFromCacheOrDownload.
compressionEnabled | Controls compression of cache data. Enabled by default. |
enabled | Is Caching enabled? |
expirationDelay | The number of seconds that an AssetBundle may remain unused in the cache before it is automatically deleted. |
maximumAvailableDiskSpace | The total number of bytes that can potentially be allocated for caching. |
ready | Is caching ready? |
spaceFree | The number of currently unused bytes in the cache. |
spaceOccupied | Used disk space in bytes. |
Authorize | This is a WebPlayer-only function. |
CleanCache | Delete all AssetBundle and Procedural Material content that has been cached by the current application. |
IsVersionCached | Checks if an AssetBundle is cached. |
MarkAsUsed | Bumps the timestamp of a cached file to be the current time. |