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struct in UnityEngine
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CloseFully describes setup of RenderTarget.
color | Color Buffers to set. |
colorLoad | Load Actions for Color Buffers. It will override any actions set on RenderBuffers themselves. |
colorStore | Store Actions for Color Buffers. It will override any actions set on RenderBuffers themselves. |
cubemapFace | Cubemap face to render to. |
depth | Depth Buffer to set. |
depthLoad | Load Action for Depth Buffer. It will override any actions set on RenderBuffer itself. |
depthSlice | Slice of a Texture3D or Texture2DArray to set as a render target. |
depthStore | Store Actions for Depth Buffer. It will override any actions set on RenderBuffer itself. |
mipLevel | Mip Level to render to. |
RenderTargetSetup | Constructs RenderTargetSetup. |