Select your preferred scripting language. All code snippets will be displayed in this language.
struct in UnityEditor.Rendering
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseUsed to set up shader settings, per-platorm and per-shader-hardware-tier.
cascadedShadowMaps | Allows you to specify whether cascaded shadow maps should be used. |
reflectionProbeBlending | Allows you to specify whether Reflection Probes Blending should be enabled. |
reflectionProbeBoxProjection | Allows you to specify whether Reflection Probes Box Projection should be used. |
standardShaderQuality | Allows you to select Standard Shader Quality. |
Rendering.PlatformShaderSettings | Allows you to specify whether shaders support single-pass stereo rendering. |