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class in UnityEngine
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CloseThis is the data structure for holding individual host information.
The host list retreived from a master server uses this class to represent individual hosts.
comment | A miscellaneous comment (can hold data). |
connectedPlayers | Currently connected players. |
gameName | The name of the game (like John Doe's Game). |
gameType | The type of the game (like "MyUniqueGameType"). |
guid | The GUID of the host, needed when connecting with NAT punchthrough. |
ip | Server IP address. |
passwordProtected | Does the server require a password? |
playerLimit | Maximum players limit. |
port | Server port. |
useNat | Does this server require NAT punchthrough? |