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enumeration
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CloseHow to synchronize an object's position.
SyncNone | Dont synchronize. |
SyncTransform | Sync using the game object's base transform. |
SyncRigidbody2D | Sync using the Rigidbody2D component. |
SyncRigidbody3D | Sync using the Rigidbody component. |
SyncCharacterController | Sync using the CharacterController component. |