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struct in UnityEngine
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CloseScript interface for the Texture Sheet Animation module.
See Also: ParticleSystem, ParticleSystem.textureSheetAnimation.
animation | Specifies the animation type. |
cycleCount | Specifies how many times the animation will loop during the lifetime of the particle. |
enabled | Enable/disable the Texture Sheet Animation module. |
frameOverTime | Curve to control which frame of the texture sheet animation to play. |
numTilesX | Defines the tiling of the texture in the X axis. |
numTilesY | Defines the tiling of the texture in the Y axis. |
rowIndex | Explicitly select which row of the texture sheet is used, when ParticleSystem.TextureSheetAnimationModule.useRandomRow is set to false. |
startFrame | Define a random starting frame for the texture sheet animation. |
useRandomRow | Use a random row of the texture sheet for each particle emitted. |
uvChannelMask | Choose which UV channels will receive texture animation. |