Select your preferred scripting language. All code snippets will be displayed in this language.
enumeration
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseRigidbody interpolation mode.
For the main characters or vehicles that are followed by the camera it is recommended to
use interpolation. For any other rigidbodies it is recommended not to use interpolation.
See Also: Rigidbody.interpolation.
None | No Interpolation. |
Interpolate | Interpolation will always lag a little bit behind but can be smoother than extrapolation. |
Extrapolate | Extrapolation will predict the position of the rigidbody based on the current velocity. |