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struct in UnityEngine
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CloseScript interface for a Burst.
See Also: ParticleSystem.emission, ParticleSystem.emissionModule.SetBursts, ParticleSystem.emissionModule.GetBursts.
maxCount | Maximum number of bursts to be emitted. |
minCount | Minimum number of bursts to be emitted. |
time | The time that each burst occurs. |
ParticleSystem.Burst | Construct a new Burst with a time and count. |