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class in UnityEngine
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CloseControls the Profiler from script.
You can add custom Profiler sections in your scripts with Profiler.BeginSample and Profiler.EndSample.
In standalone games, Profiler can dump all profiling information using Profiler.logFile and Profiler.enabled.
enableBinaryLog | Sets profiler output file in built players. |
enabled | Enables the Profiler. |
logFile | Sets profiler output file in built players. |
maxNumberOfSamplesPerFrame | Resize the profiler sample buffers to allow the desired amount of samples per thread. |
usedHeapSize | Heap size used by the program. |
AddFramesFromFile | Displays the recorded profiledata in the profiler. |
BeginSample | Begin profiling a piece of code with a custom label. |
EndSample | End profiling a piece of code with a custom label. |
GetMonoHeapSize | Returns the size of the mono heap. |
GetMonoUsedSize | Returns the used size from mono. |
GetRuntimeMemorySize | Returns the runtime memory usage of the resource. |
GetTotalAllocatedMemory | Returns the amount of allocated and used system memory. |
GetTotalReservedMemory | Returns the amount of reserved system memory. |
GetTotalUnusedReservedMemory | Returns the amount of reserved but not used system memory. |