Select your preferred scripting language. All code snippets will be displayed in this language.
enumeration
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseProceduralMaterial loading behavior.
DoNothing | Do not generate the textures. RebuildTextures() or RebuildTexturesImmediately() must be called to generate the textures. |
Generate | Generate the textures when loading to favor application's size (default on supported platform). |
BakeAndKeep | Bake the textures to speed up loading and keep the ProceduralMaterial data so that it can still be tweaked and regenerated later on. |
BakeAndDiscard | Bake the textures to speed up loading and discard the ProceduralMaterial data (default on unsupported platform). |
Cache | Generate the textures when loading and cache them to disk/flash to speed up subsequent game/application startups. |
DoNothingAndCache | Do not generate the textures. RebuildTextures() or RebuildTexturesImmediately() must be called to generate the textures. After the textures have been generrated for the first time, they are cached to disk/flash to speed up subsequent game/application startups. |