Select your preferred scripting language. All code snippets will be displayed in this language.
struct in UnityEngine
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseIdentifies a specific variant of a shader.
In Unity, many shaders internally have multiple "variants", to account for different light modes, lightmaps, shadows and so on. These variants are indentified by a shader pass type, and a set of shader keywords. See ShaderVariantCollection.
Note that creating a ShaderVariant will throw an ArgumentException if shader is null, pass type does not exist or variant with the passed keywords is not found.
keywords | Array of shader keywords to use in this variant. |
passType | Pass type to use in this variant. |
shader | Shader to use in this variant. |
ShaderVariantCollection.ShaderVariant | Creates a ShaderVariant structure. |